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Our guess is that these are DX12 options that will be enabled via a future patch.
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Interestingly enough, there are two options that cannot be tweaked (Advanced Smoke Shadows and Skidmarks Blending). The game supports three AA options (SMAA, TAA and SMAA + TAA) and allows you to adjust the quality of Lighting, Post Process Effects, Shadows, Smoke Shadows, Particles, Crowd, Mirrors, Screen Space Reflections, Vehicle Reflections, Textures, Weather Effects, Ground Cover, Dynamic Hair and Skidmarks. Thankfully, Codemasters has included a lot of graphics settings to tweak in order to improve performance. By today’s standards, a GTX680 is a really old GPU and we are pretty sure that most gamers have better graphics cards than it. On the other hand, our GTX690 (that behaved similarly to a GTX680 as there is no SLI profile) was able to offer an almost constant 30fps experience at 1080p on Ultra settings.
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Our GTX980Ti was able to offer a constant 60fps experience at 1080p on Ultra High settings. Like its predecessor, F1 2016 is mostly a GPU-bound title. For the record, AMD has already released a Crossfire profile for F1 2016, meaning that the game supports multi-GPUs and that the ball is in NVIDIA’s court.
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NVIDIA has not included yet any official SLI profile for this game, therefore there is no way to run this game in SLI mode. And for what is worth, Codemasters has not announced whether it will add DX12 support to F1 2016 in the future.Īs always, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX690 and GTX980Ti, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers. Moreover, Codemasters claimed that a DX12 patch was to be released for F1 2015, however that never happened.įast forward a couple of months, and here we are with F1 2016 a new F1 game powered by the latest version of the EGO Engine that currently supports only DX11. What’s really interesting here is that Codemasters discussed the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing). F1 2016 is powered by Codemasters’ EGO Engine, however it appears that the game does not support DX12.ĭuring this year’s GDC, Codemasters held a session and detailed the new rendering engine that was used for F1 2015. Codemasters has just released F1 2016 on the PC, so it’s time to see how this title performs on our platform.
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